Ghost Run is a game I developed as part of my Game Engine Scripting final. This project pushed my limits of programming, and showed me how to introduce art assets into your game. A special thanks to my teacher David Antognolli, and my classmates for all the help they may have given me over the course of making this game.
Description: This is Ghost Run. Quickly save as many people as you can, and run from the ghost haunting the town. Get to the castle to stop the ghost for good!
Run, jump over spikes, and save as many people as you can.
This is Block Buddies! A game where you try to out perform your friends. Make it as far as you can by jumping on the randomly generated platforms. Change colors to land on the different colored platforms. The red block can jump onto the red platforms, and the blue block can jump onto the blue platform.
This game was a game that I spent way more time on than was necessary. It was essentially a class game jam in which we had to create an out of the box game (ironic being that this is a game about blocks.) When Ghost Run was in development I wanted this games mechanics to be Ghost Runs. Things fell through and I had way too much on my plate with that game. When this project came around I finally had a chance to mess with platforms. You have to switch characters to be able to land on the randomly generated platforms ahead. This was a challenge to make as I did the art, the entirety of the coding, and made panel menus for the first time. I loved every second of making this game. My brother even got excited playing it, which is the goal when making games I suppose.
Loss: The Pilgrimage is about a young boy and his father making a pilgrimage to a great mountain, as generations have before. On their journey the father must protect, and teach, his son how to survive the harsh world around them. As they make their journey you must fight with your son to get to the mountain. However, this journey has a great toll on the father. As they get closer, the father grows older, and each passing day makes it harder for him to protect his son. Survive the pilgrimage, protect your son.
Syrup Sumo Showdown
This project was my team’s submission for Alpha Lab’s Fall Game Jam. On this project I worked as a Designer, and worked on UI programming.
Syrup Sumo Showdown: You play as a pancake, and your opponent...is also a pancake. The goal is to push your opponent off the table in a sumo match. But instead of pushing, you’ll need to punch, headbutt, and kick your opponent out of the ring. Each move has its own strengths and weaknesses. (Think Rock-Paper-Scissors!)